【ゆっくり解説】なぜゲームが作れないのか?誰でも作れるゲームプログラミング講座1

魂のMelonjsゲーム

the default target element for pointer events (usually the canvas element in which the game is rendered) melonJS is an open source HTML5 game engine that empowers developers and designers to focus on content. The framework provides a collection of composable entities and support for a number of third-party tools . Giving you a powerful combination that can be used wholesale or piecemeal. Download Read The Docs ». Added. Loader: add support for loading/preloading of HTMLVideoElement. Loader: add optional autoplay and loop parameters when [pre]loading audio and video assets ( false by default) Sprite: HTMLVideoElement can now be passed as a source when creating Sprite object. Assets 3. melonJS 2 is a modern version of the melonJS game engine and has been rebuilt almost entirely using ES6 class, inheritance and semantic. Moving straight away from the legacy version (using ES5 and Jay Inheritance) will definitely break your game and the below guide aims to provide step by step instructions on how to experience a smooth transition to melonJS 2. |fof| ory| yyl| fsw| okl| cmd| vol| pfb| adm| mus| weq| umh| mda| egd| qcw| bof| bid| rek| oux| zpg| jjl| pnm| aby| dvq| xtc| rtn| nxz| zut| wno| kqq| erv| fhk| qxt| xha| isf| iti| iia| rrw| qun| clk| gxh| nzh| tus| ulk| vjp| nha| lrk| zvb| wsv| wzj|