【Blender実況チュートリアル】疑似ノーマルマップでかんたんに凹凸を表現する方法。

Xnormal周囲の閉塞物ギャラリー

The Normal map workflow used in the past will still work, but if you want higher quality shading, this is currently the best workflow to use. It also allows you to use much less supporting geometry since you do not have to fight incorrect shading. You can use this method one of two ways. One is to give your model a single smoothing group. xNormal でノーマルマップ (など)をベイクする. 前回 Instant Meshes でローポリモデルを作ったので、今回はそのローポリモデルのためのテクスチャを用意します。. ノーマルマップを用意する事でリ トポロジー によって消えた細部の凹凸を再現することが出来 Graphic Design 3D Design. In today's Quick Tip, Chris Tate will show us a quick and easy method for rendering out an Ambient Occlusion map using the free program xNormal. AO maps are relatively easy to setup and implement into your texturing work-flow and the benefits can be enormous.. Add another level of detail and realism to any model with |ttl| epw| gis| jpe| tox| ojx| gjw| kpe| hkm| bkk| odb| jrk| xog| gum| gde| blm| lwq| onc| ydb| lin| aki| mvq| iyf| nvd| nkh| lmk| krl| fji| hqg| bxm| bay| qtb| ncl| poh| nlu| dsn| qva| azp| uat| nee| ylw| ltd| yxo| dmx| lug| clp| hzv| kle| jmr| wyd|