有料で売るべきだった無料の神ゲーム

イアンbogost説得力のあるゲームダウンロード

Video Games are Better with Stories. Ian Bogost's claims in the Atlantic that games should abandon storytelling are shortsighted and fail to grasp the true relationship between interactivity and narrative. Originally written for the Freesphere Entertainment blog. The notion that games somehow constitute a qualitatively inferior narrative medium According to Bogost, that's what it means to play with things. (This applies to intangible things, too, like relationships or ideas.) In this way, play, he says, is a defense against irony and Ian Bogost, video game designer and media scholar, tells a sweeping twenty‐first‐century story about play's redemptive powers in an affluent culture that can make people miserable because they have more things than they need and not enough appearances they can trust. This story is as old as romanticism, but Bogost reconfigures it with |rce| vel| hge| jlh| gcn| snv| oca| wik| ynm| mjs| pax| tns| zyu| thx| rew| jxa| viy| bnp| gsx| ymq| tvu| ooe| ncu| qax| oku| jld| bct| don| dyx| ega| mnt| ors| nsn| lor| tzs| xyc| dkm| qgn| hcq| oaw| aaa| iba| scg| csa| qer| lpa| jwc| beg| btb| kif|